Archive for ' Sony Vita'

t@g update

t@g was released on the Sony PlayStation Store on November 21st, and after a few weeks, there are already about 30000 users placing their tags all over the place! It has already received some pretty amazing reviews like this one:

The official game’s trailer provides some really useful tips in order to get to grips with the user interface and explains in details how to place tags using the augmented reality interface:

You can also follow t@g on Twitter.

Here is an idea of where those tags were placed (snapshot from Nov. 23rd):

Now it’s your turn to download the game and start placing your tags all over the place!

We are really proud to have been part of the development of such a cool game!

t@g is available for download at the Sony PlayStation Store here.

Last day on t@g…

8 months ago, we were contacted to support Bolser, a Leeds-based digital agency, in their production of a new game for the not-yet-released Sony Playstation Vita.┬áThe challenge was exciting, working on a game using augmented reality, on a still under-development game console! Our role was to define, develop and integrate the networking interface between the […]

Sony to release DevKit for dual Playstation and Android development

Sony announced last week that they will release a development kit for their Playstation Suite (PS Suite) for content developers (i.e. gamers or apps developers), in order to allow porting of Playstation apps/games to Android devices. This SDK will support C# as main programming language, meaning that games or apps developed through the SDK will […]

Developing for the Sony Vita

We started a new contract recently for a small company in the North-East which is developing a game for the next Sony games console, the Sony Vita. We have specifically been commissioned to design the architecture and implement the networking interface and components of this game. It is interesting to see that there are no […]

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